import pygame
from plane_sprites import*

pygame.init()

screen=pygame.display.set_mode((480,700))

bg=pygame.image.load("./images/background.png")
screen.blit(bg,(0,0))
#pygame.display.update()

hero=pygame.image.load("./images/me1.png")
screen.blit(hero,(150,300))

pygame.display.update()

clock=pygame.time.Clock()

hero_rect=pygame.Rect(150,300,102,126)


enemy=GameSprite("./images/enemy1.png")
enemy1=GameSprite("./images/enemy1.png",2)

enemy_group=pygame.sprite.Group(enemy,enemy1)



while True:
    clock.tick(60)

    for event in pygame.event.get():

        if event.type==pygame.QUIT:
            print("游戏退出..")

            pygame.quit()

            exit()

    hero_rect.y -=1

    if hero_rect.y<=0:
        hero_rect.y= 700

    screen.blit(bg,(0,0))
    screen.blit(hero,hero_rect)

    enemy_group.update()
    enemy_group.draw(screen)

    pygame.display.update()
pygame.quit()
